Save Game System Update
In the last dev diary, we mentioned the team's decision to limit save functionality in Uprising to reinforce the roguelike feel. However, following player feedback, we've adjusted our approach.
New save options include:
Quick Save Option: Can now be enabled via custom difficulty settings. It’s off by default to preserve the roguelike experience, but available for those who prefer flexibility.
Autosaves: Now trigger every 20 minutes during all missions (not just long or complex ones).
Victory Saves: Completing a mission will now autosave, letting you exit and return later to collect trophies or salvage vehicles.
We hope these updates strike a better balance between challenge and player choice.
保存游戏系统更新
在上一篇开发日记中,我们提到团队决定限制《起义》中的保存功能,以强化roguelike的感觉。然而,根据玩家的反馈,我们调整了我们的方法。
新的保存选项包括:
快速保存选项:现在可以通过自定义难度设置启用。默认情况下它是关闭的,以保留roguelike体验,但对于那些喜欢灵活性的人来说是可行的。
自动保存:现在在所有任务中每20分钟触发一次(不只是长时间或复杂的任务)。
胜利保存:完成任务现在会自动保存,让你退出并返回收集奖杯或打捞车辆。
我们希望这些更新能够更好地平衡挑战和玩家选择。
In the last dev diary, we mentioned the team's decision to limit save functionality in Uprising to reinforce the roguelike feel. However, following player feedback, we've adjusted our approach.
New save options include:
Quick Save Option: Can now be enabled via custom difficulty settings. It’s off by default to preserve the roguelike experience, but available for those who prefer flexibility.
Autosaves: Now trigger every 20 minutes during all missions (not just long or complex ones).
Victory Saves: Completing a mission will now autosave, letting you exit and return later to collect trophies or salvage vehicles.
We hope these updates strike a better balance between challenge and player choice.
保存游戏系统更新
在上一篇开发日记中,我们提到团队决定限制《起义》中的保存功能,以强化roguelike的感觉。然而,根据玩家的反馈,我们调整了我们的方法。
新的保存选项包括:
快速保存选项:现在可以通过自定义难度设置启用。默认情况下它是关闭的,以保留roguelike体验,但对于那些喜欢灵活性的人来说是可行的。
自动保存:现在在所有任务中每20分钟触发一次(不只是长时间或复杂的任务)。
胜利保存:完成任务现在会自动保存,让你退出并返回收集奖杯或打捞车辆。
我们希望这些更新能够更好地平衡挑战和玩家选择。