March brings our first major update of the year, and also our first DLC - Paths to Power!
三月带来了我们今年第一个重大更新,也是我们的第一个 DLC——《权力之路》!
There are many big changes in v1.40: Population returns as a re-imagined game mechanic that integrates with culture, research and resource mechanics. You’ll notice a bunch of new and revised technology and items that support this new gameplay system. On top of that, we’ve added 3 new units to help fill in some sore spots on fleet rosters. The Vasari will no longer be subject to mass missile and corvette abuse thanks to the new Junsurak Warden. Vasari players also gain a new heavy fighter strikecraft for their carrier operations. Lastly, the TEC Stilat corvette returns equipped with some high pierce missiles.
V1.40 中有许多重大变化:人口作为一种重新设计的游戏机制回归,与文化、研究和资源机制融为一体。您将注意到支持这一新游戏系统的一系列新的和修改过的技术和物品。除此之外,我们还增加了 3 个新单位,以帮助填补舰队名册上的一些痛点。由于新增了 “君苏拉克守护者”(Junsurak Warden),瓦萨里舰队将不再受到大规模导弹和轻型护卫舰的攻击。瓦萨里 "玩家还将获得一种新的重型战斗机,用于航母作战。最后,配备了高穿透导弹的 TEC Stilat 轻型护卫舰也将回归。
On top of new units, we’ve also added 3 new colonizable planets: barren worlds, volcanic moons and ice moons. A number of units also gained new special abilities in this update. Modders will also have a number of new features to play with which we’ve outlined below. Stay tuned for more information on these. Lastly, we’ve made a major rebalance pass in this version that makes combat feel more satisfying and gives greater survivability to your elite capital ships/titans.
在新增单位的基础上,我们还增加了 3 个可殖民星球:贫瘠星球、火山卫星和冰冻卫星。此次更新中,许多单位也获得了新的特殊能力。我们还为模组开发者提供了许多新功能,具体如下。敬请期待更多相关信息。最后,我们在本版本中进行了重大平衡调整,使战斗感觉更加令人满意,并提高了您的主力舰/泰坦的生存能力。
All these new additions mean that we’ve lost save game compatibility in v1.40, but it will resume with future builds. Also, please note that while we’ve tried to include all the details, we did not capture 100% of the balance changes present (a 40 minute read time seemed long enough).
所有这些新增内容意味着在 v1.40 版本中我们将失去存档游戏兼容性,但将在未来的构建中恢复。请注意,虽然我们尽量包含了所有细节,但我们并未捕捉到所有平衡变化(40 分钟的阅读时间似乎已经足够长)。
三月带来了我们今年第一个重大更新,也是我们的第一个 DLC——《权力之路》!
There are many big changes in v1.40: Population returns as a re-imagined game mechanic that integrates with culture, research and resource mechanics. You’ll notice a bunch of new and revised technology and items that support this new gameplay system. On top of that, we’ve added 3 new units to help fill in some sore spots on fleet rosters. The Vasari will no longer be subject to mass missile and corvette abuse thanks to the new Junsurak Warden. Vasari players also gain a new heavy fighter strikecraft for their carrier operations. Lastly, the TEC Stilat corvette returns equipped with some high pierce missiles.
V1.40 中有许多重大变化:人口作为一种重新设计的游戏机制回归,与文化、研究和资源机制融为一体。您将注意到支持这一新游戏系统的一系列新的和修改过的技术和物品。除此之外,我们还增加了 3 个新单位,以帮助填补舰队名册上的一些痛点。由于新增了 “君苏拉克守护者”(Junsurak Warden),瓦萨里舰队将不再受到大规模导弹和轻型护卫舰的攻击。瓦萨里 "玩家还将获得一种新的重型战斗机,用于航母作战。最后,配备了高穿透导弹的 TEC Stilat 轻型护卫舰也将回归。
On top of new units, we’ve also added 3 new colonizable planets: barren worlds, volcanic moons and ice moons. A number of units also gained new special abilities in this update. Modders will also have a number of new features to play with which we’ve outlined below. Stay tuned for more information on these. Lastly, we’ve made a major rebalance pass in this version that makes combat feel more satisfying and gives greater survivability to your elite capital ships/titans.
在新增单位的基础上,我们还增加了 3 个可殖民星球:贫瘠星球、火山卫星和冰冻卫星。此次更新中,许多单位也获得了新的特殊能力。我们还为模组开发者提供了许多新功能,具体如下。敬请期待更多相关信息。最后,我们在本版本中进行了重大平衡调整,使战斗感觉更加令人满意,并提高了您的主力舰/泰坦的生存能力。
All these new additions mean that we’ve lost save game compatibility in v1.40, but it will resume with future builds. Also, please note that while we’ve tried to include all the details, we did not capture 100% of the balance changes present (a 40 minute read time seemed long enough).
所有这些新增内容意味着在 v1.40 版本中我们将失去存档游戏兼容性,但将在未来的构建中恢复。请注意,虽然我们尽量包含了所有细节,但我们并未捕捉到所有平衡变化(40 分钟的阅读时间似乎已经足够长)。










