全息
</Scope>
<Scope name="Holosight" unlockCost="2"
inventoryBinding="PrimaryWeaponScope"
tooltip="@scope_rangersholo_name"
description="@scope_rangersholo_desc"
img="data/models/weapons/attachments/holosight_ui.dds"
>
<RenderObject3D model="data/models/weapons/attachments/scope_holosight_01.khm" attachSlot="optics_socket" skipGOSSAO="true" diffuseTex="data/models/weapons/attachments/scope_holosight_01b.dds"/>
<MobilityModifiers moveSpeedModifierPercent="0" turnSpeedModifierPercent="0"/>
<ConcealmentModifier add="-1"/>
<Params>
<EquipmentModifier>
<AddTo
reloadTime="+100"
reloadEmptyTime="+110"
readyTime="+5"
/>
</EquipmentModifier>
<AttackTypeModifier minRange="0" maxRange="7">
<AddTo
minAimTime2="-50"
maxAimTime2="-80"
resetTime="-50"
accuracyAdd="+50"
critChanceAdd="+2"
/>
</AttackTypeModifier>
<AttackTypeModifier minRange="7" maxRange="15">
<AddTo
minAimTime2="-80"
maxAimTime2="-150"
resetTime="-100"
accuracyAdd="+10"
critChanceAdd="+10"
/>
</AttackTypeModifier>
<AttackTypeModifier minRange="15" maxRange="25">
<AddTo
minAimTime2="-150"
maxAimTime2="-80"
resetTime="-50"
accuracyAdd="+5"
/>
</AttackTypeModifier>
<AttackTypeModifier minRange="25" maxRange="50">
<AddTo
minAimTime2="-80"
maxAimTime2="-30"
/>
</AttackTypeModifier>
<AttackTypeModifier minRange="50" maxRange="100">
<AddTo
minAimTime2="-30"
maxAimTime2="+0"
/>
</AttackTypeModifier>
</Params>
</Scope>
<Scope name="Holosight Black"
inventoryBinding="PrimaryWeaponScope"
tooltip="@scope_rangersholo_name"
description="@scope_rangersholo_desc"
img="data/models/weapons/attachments/holosight_ui.dds"
>
<RenderObject3D model="data/models/weapons/attachments/scope_holosight_01.khm" attachSlot="optics_socket" skipGOSSAO="true" diffuseTex="data/models/weapons/attachments/sc