balatro吧 关注:8,885贴子:34,659
  • 16回复贴,共1

Balatro 1.0.1e 测试分支已经更新

只看楼主收藏回复

孩子们,我回来了


IP属地:美国来自Android客户端1楼2024-04-27 18:23回复
    更新日志:
    Added localization to new content in 1.0.1
    Made some non-retroactive scaling Jokers incompatible with 'Perishable' (Ceremonial Dagger, Ride the Bus, runner, constellation, green joker, red card, madness, square joker, vampire, rocket, obelisk, lucky cat, flash card, spare trousers, castle, wee)
    Removed more motion from the 'reduce motion' mode
    Changed Runner - now starts at +0 chips and gives +15 chips per straight, was +20 and +10 per straight
    Changed Square Joker - now starts at +0 chips, was +16 chips, now increases by +5 chips, was +4
    Changed Bloodstone - now gives X1.5 mult per heart card, was X2 mult
    Changed Wee Joker - now starts at +0 chips, was +10 chips
    Changed Stuntman - now Rare and $7, was Uncommon and $6
    Changed Vampire - now Uncommon and $7, was Rare and $8
    Since the margins are no longer as razor thin on higher stakes, I have also slightly increased ante scaling for mid-late antes:
    Changed ante scaling in green stake:
    Ante 3: 2400 -> 2600
    Ante 4: 7000 -> 8000
    Ante 5: 18000 -> 20000
    Ante 6: 32000 -> 36000
    Ante 7: 56000 -> 60000
    Ante 8: 90000 -> 100000
    Changed ante scaling in purple stake:
    Ante 3: 3000 -> 3200
    Ante 4: 8000 -> 9000
    Ante 5: 22000 -> 25000
    Ante 6: 50000 -> 60000
    Ante 7: 90000 -> 110000
    Ante 8: 180000 -> 200000
    Changed Eternal/Rental/Perishable sticker location to be closer to the top right corner
    Banned top-up tag and Antimatter on Jokerless Challenge
    Fixed a bug where perishable Jokers were still giving their effect when debuffed
    Fixed bug in the rate at which eternal/perishable Jokers were being generated
    Fixed bug where Buffoon Pack could show up in Jokerless challenge
    接下来会缓慢更新中文..


    IP属地:美国来自Android客户端2楼2024-04-27 18:24
    回复
      2025-08-13 20:34:15
      广告
      不感兴趣
      开通SVIP免广告
      - 1.0.1更新内容已进行本地化。
      - 使一些倍率小丑不再兼容“易腐”debuff,比如说仪式匕首和方尖碑这些
      - Runner现在从0筹码开始计数,每个顺子增加15筹码
      - Square Joker现在从0筹码开始计数,每次增加5筹码而不是4筹码
      - Wee joker改为从0筹码开始计数


      IP属地:美国来自Android客户端3楼2024-04-27 18:24
      回复
        - 下调了Stuntman和Vampire的稀有度(从Rare到Uncommon),并减少了购买费用
        - Bloodstone改为获得*1.5倍率,而不是*2
        - 上调了绿注和紫注一部分底注的筹码量。


        IP属地:美国来自Android客户端4楼2024-04-27 18:26
        收起回复
          - 将永恒/租用/易腐的debuff贴纸移到了小丑牌右上角
          - 在无小丑挑战中禁用top-up和antimatter标签(为了防止小丑牌出现)
          - 修复了易腐小丑牌会在失效时触发的bug
          - 修复了永恒和易腐会同时出现bug
          - 修复了无小丑牌挑战中会出现小丑牌包的bug


          IP属地:美国来自Android客户端5楼2024-04-27 18:30
          回复
            艹,我回来了这句话直接绷不住了


            IP属地:湖南来自Android客户端6楼2024-04-27 19:07
            回复
              成长牌没法易腐的话那金注难度大幅降低了,即使分数要求提升了一些,但影响也没那么大,这个应该主要还是为了游戏体验
              跑步选手小加强,4轮就回本,成长速度还可以,但本身强度还是一般,顺子没有捷径的话还是不好打
              方丑属于是小削弱,16次才回本,前期差了一些,后期又多不了多少
              血石确实该削,现在血石加六六大顺甚至能打无尽
              小小丑基本等于没削,还是顶级筹码成长


              IP属地:浙江来自Android客户端7楼2024-04-27 19:39
              收起回复
                听起来作者还是没有在无小丑挑战里移除命运之轮之类的东西🤓


                IP属地:浙江8楼2024-04-28 03:17
                回复
                  2025-08-13 20:28:15
                  广告
                  不感兴趣
                  开通SVIP免广告
                  今天打了一晚上去体验新版本,最直观的感受就是蓝牌黄牌之类的这种在之前版本通解偏多的卡组没有受太大影响,反倒是方格黄道之类的特解偏多的卡组受很大降温


                  IP属地:河南来自Android客户端9楼2024-04-28 04:36
                  回复
                    交个朋友一起聊聊天可以吗


                    IP属地:辽宁来自Android客户端10楼2024-04-28 18:09
                    回复