各位中秋国庆快乐。
~ (2020/9/30) ~
Been making a first town for a week and probably it will take another week. The first town takes time since many new town-related features(quests, conversation, new editor tools etc) are added along with the map itself. Once it's finished, second town will only take a day or so(I hope).
Some of the new features are:
~ Added terrain editor. You can raise, lower or flatten grounds.
~ Freestyle placement where you can place items/furniture freely on a tile. Useful when placing small things on a table or placing furniture along wall sides. (You can see them on the screenshot)
~ Added underlying D20 system. It's still experimental but most of the skill/ability checks should be using this system. It's "underlying" because skill values you see on your character sheets are like ones in Elona and the values can go very large but internally when performing skill checks they are converted to suitable values for D20( just square rooting the numbers right now)
游戏的第一个城镇,我已经做了一周了,而且很可能还需要再做一周。第一个城镇比较耗时间,因为我需要在制作地图的同时为其添加许多关于城镇的特性(任务,人物对话,以及新的编辑工具等等)。一旦第一个城镇完成后,第二个城镇只需要数天即可完成(我期望如此)。
这里是一些新特性:
~ 加入了地形编辑器,你可以抬高、拉低或整平土地。
~ 你可以在地块上自由地放置任何道具/家具。这对于把小东西放在桌子上或者沿着墙角摆放家具很有用(你可以看看下面的截图)
~ 加入了隐藏的D20系统(投掷一个20面的骰子,取结果)。这是一个实验性质的系统,但绝大多数的技能/能力检查都会借助于此。这是一个“隐藏的”系统,因为记载人物面板看到的技能数据会和Elona的一样,你的数据可以提升到非常高。但在系统内部进行技能投骰检查时,技能的点数会被转化成合适的数字为D20所用(现在仅仅是对数值开平方)
