var dy:Number;//两者Y轴之间的距离var dx:Number;var dxspeed:Number;var dyspeed:Number;var r:Number;var du:Number;ship.addEventListener(Event.ENTER_FRAME,runing);
function runing(event:Event):void{ dy=Math.round(mouseY-ship.y); dyspeed=Math.round(dy/5); ship.y+=dyspeed; dx=Math.round(mouseX-ship.x); dxspeed=Math.round(dx/5); ship.x+=dxspeed; r=Math.atan2(mouseY-ship.y,mouseX-ship.x)//计算出鼠标与物体的角度 du=Math.round(r*180/Math.PI); ship.rotation=du; x_ship.text=Math.round(ship.x).toString(); y_ship.text=Math.round(ship.y).toString(); } lan1.addEventListener(Event.ENTER_FRAME,top_hitting);function top_hitting(event:Event):void{
while(lan1.hitTestObject(ship)) { ship.y=ship.y+50; } } lan2.addEventListener(Event.ENTER_FRAME,bottom_hitting);function bottom_hitting(event:Event):void{
while(lan2.hitTestObject(ship)) { ship.y=ship.y-50; } } lan3.addEventListener(Event.ENTER_FRAME,left_hitting);function left_hitting(event:Event):void{
while(lan3.hitTestObject(ship)) { ship.x=ship.x+50; } } lan4.addEventListener(Event.ENTER_FRAME,right_hitting);function right_hitting(event:Event):void{
while(lan4.hitTestObject(ship)) { ship.x=ship.x-50; } }
/////////////////复制篇 复制的水果/////////////var myarray:Array=new Array();var time:Timer=new Timer(1000);//设置时间复制小球time.addEventListener(TimerEvent.TIMER,creatball);//利用时间间隔来复制小球var num:int=0;
function creatball(event:TimerEvent):void{var container:Sprite = new Sprite();addChild(container);var mymc:orange=new orange();mymc.x=Math.random()*750;//让每个影片剪辑都控制在800宽里面出现container.addChild(mymc);mymc.addEventListener(Event.ENTER_FRAME,running);
function running(event:Event):void{event.target.y+=6;event.target.rotation=Math.random()*10;
/////////////////////////栏杆碰撞/////if(lan2.hitTestObject(DisplayObject(event.target))){ try{ container.removeChild(DisplayObject(event.target)); }catch(e:ArgumentError) { trace("ds"); }}
///////////////////////////飞船碰撞///////////////////if(ship.hitTestObject(DisplayObject(event.target))){ try{ container.removeChild(DisplayObject(event.target)); num=num+1; var tollmark:int=num; mark.text=Math.round(tollmark).toString(); }catch(e:ArgumentError) { trace("ds"); }}
}}time.start();
/////////////////////产生苹果/////////////////////////////////////
var time_2:Timer=new Timer(3000);//设置时间复制小球time_2.addEventListener(TimerEvent.TIMER,creatapple);//利用时间间隔来复制小球var num_2:int=0;
function creatapple(event:TimerEvent):void{var container_2:Sprite = new Sprite();addChild(container_2);var mymc_2:apple=new apple();mymc_2.x=Math.random()*750;//让每个影片剪辑都控制在800宽里面出现container_2.addChild(mymc_2);mymc_2.addEventListener(Event.ENTER_FRAME,running_2);
function running_2(event:Event):void{event.target.y+=4;event.target.rotation=Math.random()*10;
/////////////////////////栏杆碰撞苹果/////if(lan2.hitTestObject(DisplayObject(event.target))){ try{ container_2.removeChild(DisplayObject(event.target)); }catch(e:ArgumentError) { trace("ds"); }}
///////////////////////////苹果飞船碰撞///////////////////if(ship.hitTestObject(DisplayObject(event.target))){ try{ container_2.removeChild(DisplayObject(event.target)); num_2=num_2+1; var applemark2:int=num_2; applemark.text=Math.round(applemark2).toString(); }catch(e:ArgumentError) { trace("ds"); }}
}}time_2.start();


新建了几个 影片剪辑 主要是orange 和apple 和ship ,今天整了一些碰撞测试,结果会产生一些错误的东西
真鬼烦啊,不过使用try {} catch 居然无事了 真是奇怪
好简单的计算游戏 还没有弄好,继续添加声音和其他东西 闪
function runing(event:Event):void{ dy=Math.round(mouseY-ship.y); dyspeed=Math.round(dy/5); ship.y+=dyspeed; dx=Math.round(mouseX-ship.x); dxspeed=Math.round(dx/5); ship.x+=dxspeed; r=Math.atan2(mouseY-ship.y,mouseX-ship.x)//计算出鼠标与物体的角度 du=Math.round(r*180/Math.PI); ship.rotation=du; x_ship.text=Math.round(ship.x).toString(); y_ship.text=Math.round(ship.y).toString(); } lan1.addEventListener(Event.ENTER_FRAME,top_hitting);function top_hitting(event:Event):void{
while(lan1.hitTestObject(ship)) { ship.y=ship.y+50; } } lan2.addEventListener(Event.ENTER_FRAME,bottom_hitting);function bottom_hitting(event:Event):void{
while(lan2.hitTestObject(ship)) { ship.y=ship.y-50; } } lan3.addEventListener(Event.ENTER_FRAME,left_hitting);function left_hitting(event:Event):void{
while(lan3.hitTestObject(ship)) { ship.x=ship.x+50; } } lan4.addEventListener(Event.ENTER_FRAME,right_hitting);function right_hitting(event:Event):void{
while(lan4.hitTestObject(ship)) { ship.x=ship.x-50; } }
/////////////////复制篇 复制的水果/////////////var myarray:Array=new Array();var time:Timer=new Timer(1000);//设置时间复制小球time.addEventListener(TimerEvent.TIMER,creatball);//利用时间间隔来复制小球var num:int=0;
function creatball(event:TimerEvent):void{var container:Sprite = new Sprite();addChild(container);var mymc:orange=new orange();mymc.x=Math.random()*750;//让每个影片剪辑都控制在800宽里面出现container.addChild(mymc);mymc.addEventListener(Event.ENTER_FRAME,running);
function running(event:Event):void{event.target.y+=6;event.target.rotation=Math.random()*10;
/////////////////////////栏杆碰撞/////if(lan2.hitTestObject(DisplayObject(event.target))){ try{ container.removeChild(DisplayObject(event.target)); }catch(e:ArgumentError) { trace("ds"); }}
///////////////////////////飞船碰撞///////////////////if(ship.hitTestObject(DisplayObject(event.target))){ try{ container.removeChild(DisplayObject(event.target)); num=num+1; var tollmark:int=num; mark.text=Math.round(tollmark).toString(); }catch(e:ArgumentError) { trace("ds"); }}
}}time.start();
/////////////////////产生苹果/////////////////////////////////////
var time_2:Timer=new Timer(3000);//设置时间复制小球time_2.addEventListener(TimerEvent.TIMER,creatapple);//利用时间间隔来复制小球var num_2:int=0;
function creatapple(event:TimerEvent):void{var container_2:Sprite = new Sprite();addChild(container_2);var mymc_2:apple=new apple();mymc_2.x=Math.random()*750;//让每个影片剪辑都控制在800宽里面出现container_2.addChild(mymc_2);mymc_2.addEventListener(Event.ENTER_FRAME,running_2);
function running_2(event:Event):void{event.target.y+=4;event.target.rotation=Math.random()*10;
/////////////////////////栏杆碰撞苹果/////if(lan2.hitTestObject(DisplayObject(event.target))){ try{ container_2.removeChild(DisplayObject(event.target)); }catch(e:ArgumentError) { trace("ds"); }}
///////////////////////////苹果飞船碰撞///////////////////if(ship.hitTestObject(DisplayObject(event.target))){ try{ container_2.removeChild(DisplayObject(event.target)); num_2=num_2+1; var applemark2:int=num_2; applemark.text=Math.round(applemark2).toString(); }catch(e:ArgumentError) { trace("ds"); }}
}}time_2.start();


新建了几个 影片剪辑 主要是orange 和apple 和ship ,今天整了一些碰撞测试,结果会产生一些错误的东西
真鬼烦啊,不过使用try {} catch 居然无事了 真是奇怪
好简单的计算游戏 还没有弄好,继续添加声音和其他东西 闪