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D or Def- Defend: to protect the tower or base without attacking aggressively.
DC - Disconnected
DD - Direct damage Double damage
Debuff- A negative effect applied to a champion; it's the opposite of a Buff.
Deny- An ability to kill allied minions or pets, preventing the opponent from earning the gold and experience from killing them in other MOBA games. This feature is intentionally removed from League of Legends and replaced with zoning tactics.
Disable - A form of Crowd Control that prevents the enemy from taking particular actions.
Dive- To pursue a specific target while there are enemies around the target.
Dodge- A champion stat which determines the possibility to avoid an auto attack.
To shut down the game client during the champion selection process to avoid playing the match.
Dominion - A game mode that differs from the classic MOBA-style gameplay. The mode focuses on seizing capture point.
DoT - Damage over time
DotA- Defense of the Ancients: a successful mod created from Warcraft 3. It has inspired similar games such as League of Legends. "Dota" is also used to categorize games of this particular sub-genre under the real-time strategy genre.
Double Kill- Slaying two enemy champions within a certain length of time.
DPS - Damage per second (i.e. attack speed)
A champion who specializes in dealing damage consecutively.
Draft- Draft Pick: a type of champion selection where all participants must first go through a champion banning phase and where no champion can be picked by more than one player.
Drake - Dragon
E - The third champion ability which is bound to the "E" key by default.
EC - Executioner's Calling
Elo - A mathematical rating system for a player's relative skill level.
Eve - Evelynn
Executed- Being slain by a tower or a creep with no enemy champion receiving credit for the kill.
Ez - Ezreal
Face Check- A champion going into a brush to see if an enemy champion is hidden in there. This can be a very risky action to do.
Farm - To seek out and kill minions to obtain experience and gold.
FB - First Blood: the first kill of the game.
Fear- A debuff which makes target champion walking around randomly and uncontrollably.
Fed - A champion becoming very powerful after killing multiple enemy champions OR by having a large creep score.
Feed- To repeatedly die to the enemy team (whether through lack of skill or intentionally) giving them gold and experience. A player that does this is a Feeder.
Fighter - A hybrid between tanking and DPS, these champions combine the survivability of a tank and the damage of a DPS or a caster. They were formerly called Bruisers.
FM - Frozen Mallet
Fratma's- A build that utilizes Atma's Impaler and Frozen Mallet. Can also be referred to as Atmallet.
Focus- To assault a specific target, normally one of strategic value (usually not the tank).
Fog of War- The darkened area in the map which is out of the vision range of allied champions, minions and structures.
FoN - Force of Nature
FotM- Flavor of the Month: a champion that is suddenly being played by many people.
Fountain -The starting position of the champions when the match begins, where they can regenerate health and mana, and where they will respawn after they die.
Fid, Fiddle- Fiddlesticks
GA - Guardian Angel
Gank- To ambush one or more unsuspecting enemies with one or more champions.
Gary- Garrison
GG - Good Game
GJ - Good Job
GL - Good Luck
Glass Cannon - A champion that is high in damage but low in defenses (e.g. Annie). This mainly refers to a particular item build, as any champion can become high in defense through defensive items.
Global - An ability that can strike anywhere on the map (e.g. Cannon Barrage).
Glyph- A type of runes which primarily boosts various magical stats.
Golem - Ancient Golem, which grants the Crest of the Ancient Golem (aka Blue Buff) after being slain.
Gold - The currency used to buy items.
GP - Gangplank
GP5 or GP10 - Items/masteries/runes that generate extra gold over time, usually per 10 seconds.


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